![]() Once the Cluegiver has looked at the name, the next team says, "Go!" and starts the timer. The Cluegiver takes the Deck, draws the top card from it, and looks at the YELLOW or BLUE name depending on which color everyone agreed upon at the start. (On successive turns, the Cluegiver will be a different member of the team). On each team's turn, one member of the team is the Cluegiver and the rest are the Guessers. ![]() Game Play Round 1Īlmost anything goes with cluegiving but passing is not allowed. The next team clockwise from the starting team takes the timer and will use it to time the other team's turn. This stack is the Deck of Fame.Ĭhoose a starting team to take the Deck. All remaining cards are then shuffled together and stacked face down in the center of the table. (Players should not reveal their cards to each other). The rest of the deck won't be used and should be put back in the box.Įach player may look at their cards and discard two of them. Make sure everyone knows which color you're using! Do not mix colors within the same game.ĭeal out 40 cards evenly among all players (for a longer game, deal out more cards). ![]() Choose a player to keep score.ĭecide whether you'll be using the YELLOW or the BLUE names. With more than ten players, larger teams will be necessary. (Three teams of two, for example, is better than two teams of three). Time's Up! works best when played in teams of two players each. Setupĭivide into teams with team members sitting across from each other. All names are put back into the Deck for the next round. In Round 3 - Cluegivers can't say anythingĮach round ends when all names in the Deck of Fame have been guessed.In Round 2 - Cluegivers can say only one word.In Round 1 - Cluegivers can say anything.Players can always use sound effects and pantomime, but speech becomes more restricted as the game progresses: Each team gets 30 seconds to guess as many names as possible, with one player giving clues to his teammates. How will you know if YOU have the best 5 History Heroes at the end of the game? That’s for all players to decide and vote on: lay your cards on the table put your tin helmets on roll up your sleeves and let the battle of wits commence!Ī great board game for all ages from 8 – 80+: the perfect, fun quiz game to battle against each other, enjoy together and all learn a little along the way.To score the most points by collecting names in 3 separate rounds.Ī game is played using a set of randomly chosen name cards. If you want a bigger challenge, race around the board…with a secret objective to complete too: Collect and discard History Heroes cards as you move around the board to gather the ultimate world-leading crew. Reach the Finish first with the best 5 History Heroes in your hand to win the game AND the chosen/secret objective. You can play the game simply as a race around the board from start to finish, answering quiz questions to move forward and taking your chances with Event squares: they may help propel you forward…but they could stop you in your tracks! From Aristotle to Angelou, from Caesar to Columbus, Can you finish the board game first? Can you assemble the best team to stop global warming? Solve world hunger? Win the Olympics? What happens when you put together Spartacus, Leonardo da Vinci and Frida Kahlo to produce the next entertainment blockbuster? Collect History Heroes cards as you go and move around the board by answering quiz questions to gather the ultimate world-leading crew to complete a secret objective. ![]() A RACE IN TIME: A fantastic family board game, designed, in the UK, to take you on a blast through world history as you race from start to finish from the sandswept Ancient Egyptian pyramids to today’s Lunar launchpad.
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